Ray Tracing in One Weekend
2026-06-01
Project Description
I wanted to learn more about ray tracing given its growing popularity in games. I have very little experience in graphics programming (the usual OpenGL triangle render aka "Hello, World!" of graphics programming was the extent of it). I found the well know resource: Ray Tracing in One Weekend and decided to work my way through the first book. Once finished I wanted to create a nice frontend in which I can play around with camera settings given the current scene. Feel free to explore the c++ code in this repository and test is out below!
Something to note: this renderer is single-threaded, so the page will appear frozen while rendering. This is expected. Higher sample counts and quality settings will take significantly longer to render.